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Application Development with Qt Creator, 2nd Edition, by Ray Rischpater

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Design and build dazzling cross-platform applications using Qt and Qt QuickAbout This Book
- Imbibe the essential concepts of C++ and Qt Quick programming using Qt
- Write cross-platform mobile applications with Qt Creator
- Explore the core functions of Qt Creator using this step-by-step guide
This book is great for developers who are new to Qt and Qt Creator and who are interested in harnessing the power of Qt for cross-platform development. If you have basic experience programming in C++, you have what it takes to create engaging cross-platform applications using Qt and Qt Creator!
What You Will Learn- Use Qt Creator's editor to edit your application source and resource files
- Explore the core functions of Qt Creator
- Compile and debug your Qt Quick and C++ applications using Qt Creator
- Localize applications using Qt Linguist and Qt
- Build GUI applications using both Qt and Qt Quick
- Write mobile applications for Android using Qt Creator and Qt Quick
- Integrate version control with Qt Creator
- Analyze your application's runtime performance with Qt Creator
Qt Creator is a cross-platform C++ IDE (Integrated Development Environment) that is part of the Qt project. It is used for building GUI applications that run on Windows, Mac OS X, Linux, Android, and many embedded systems. It includes a visual debugger and a forms designer within an integrated GUI.
Application Development with Qt Creator Second Edition, covers everything you need to know to build cross-platform applications with Qt Creator. It starts by showing you how to get, install, and use Qt Creator, beginning with the basics of how to edit, compile, debug, and run applications. Along the way, you will learn how to use Qt to write cross-platform GUI applications for Mac OS X, Windows, Linux, and Android in C++ and Qt Quick.
You will become proficient with the facets of Qt Creator that make it a valued software development environment for students and professionals alike.
- Sales Rank: #893284 in Books
- Published on: 2014-11-27
- Released on: 2014-11-27
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .60" w x 7.50" l, .0 pounds
- Binding: Paperback
- 264 pages
About the Author
Ray Rischpater
Ray Rischpater is an engineer and author, with over 20 years of experience in writing about mobile computing platforms and developing for them. During this time, he has participated in the development of Internet technologies and custom applications for Java ME, Qualcomm Brew™, Apple iPhone, Google Android, Palm OS, Newton, and Magic Cap, as well as several proprietary platforms. Presently, he's employed as a Senior Engineer at Microsoft in Mountain View, and he works on mapping and data visualization. When he is not writing for software development or about it, he enjoys hiking and photography with his family and friends in and around the San Lorenzo Valley in Central California. Whenever he's able to, he provides a public service through amateur radio as the licensed Amateur Extra station KF6GPE. Among the books that he has written are Microsoft Mapping, with Carmen Au, Apress, 2013 and Beginning Java ME Platform, Apress, 2008. Ray also irregularly blogs at http//www.lothlorien.com/kf6gpe. He holds a Bachelor's degree in Pure Mathematics from the University of California, Santa Cruz, and is a member of the IEEE, ACM, and ARRL.
Most helpful customer reviews
17 of 17 people found the following review helpful.
a decent beginners' book
By Shawn T. Rutledge
This is a book for people who have some programming experience but are new to Qt and Qt Creator. It lives up to its title, and fills that role pretty well. It's quite readable, written in a friendly and engaging tone, with an optimistic attitude which will tend to engage the reader to dig in and try to develop something. It covers a well-rounded variety of modules and capabilities, so that regardless of the type of project you want to undertake, you will probably have a good idea where to start. After you have gotten going, the Qt documentation is probably sufficient for you to learn the rest of what you need to know.
About platform coverage: it seems the author does most of his work on Windows, but it's not a Windows-centric book. Chapter 12 is about Android development. The other mobile platforms are mentioned, but not covered in detail. Development on iOS would be a worthwhile topic to add to a future version of this book actually, since it has its own set of challenges.
The coverage of widgets, using Designer to create UIs, the model/view architecture, and painting in custom widgets is just thorough enough, as an introduction, without trying to cover everything. But there are older books on that topic, and Qt's widgets haven't changed much in recent years.
Likewise a few pages are spent on the new Qt Quick Designer. It's good that the book covers Qt Quick, because of course the older books don't.
I did find some mistakes, but what concerns me more is that the coverage of Qt Quick is a little out of date, considering that this is a brand-new edition. The author seems to believe it's only relevant for certain bounded use cases, such as developing custom UIs with their own look and feel on mobile devices. One reason that Qt Quick exists is to offer an API which is near-optimal for rendering on the GPU. QPainter (which widgets use to render themselves) is more CPU-intensive. That's not actually a bottleneck unless you want to use animation a lot; but the point is that practically all platforms have GPUs now, so you might as well use it. The kind of fluid UIs that can be developed when you become really proficient with Qt Quick will be welcome on every platform. The book does not mention Qt Quick Controls, which helps to make Qt Quick more useful especially on desktop platforms, with a comprehensive set of controls (widgets by another name) which attempt to mimic the look and feel of the platform widgets. The QML compiler is not mentioned. And when describing how to simply run a QML file, it mentions only qmlviewer, which is obsolete - it's only for Qt Quick 1.x. The examples in the book are using Qt Quick 2.3. If you are writing python, you run an interpreter called python; likewise if you are writing modern qml, you use the interpreter executable called simply "qml". As with other interpreters, a qml file can have the shebang declaration as its first line to launch the qml interpreter. And the qml interpreter can be set up as the default handler for QML files, so that you can launch them by double-clicking in your usual file manager application. Such basic information should really be mentioned.
The book does not make adequate distinction between windows and items: in a couple of places it says that a Rectangle is a window. It should rather say that if you run a QML file (with the qml interpreter, or by creating a QQuickView in C++ and loading the QML) which has a Rectangle as its top-level element, a Window will be implicitly created to contain the Rectangle and its children; whereas if you want to have more control over window attributes, you should declare a Window explicitly, and your main.cpp should instantiate a QQmlApplicationEngine to load the QML file and create the UI. To be fair, the QtQuick Application wizard in older versions of Qt Creator created a custom subclass of QQuickView, called QtQuick2ApplicationViewer, while none of examples that ship with Qt are written that way. In Chapter 12 the book mentions setting the opacity of QtQuick2ApplicationViewer, but that is not a class which ships with Qt, and you won't see it anymore if you are using a newer version of Creator to start a new project.
It's good that the author emphasizes learning how to use layout managers properly, both with widgets and with Qt Quick. Nothing makes a UI more brittle than using hard-coded sizes and positions in pixel units, so this is a very important point. However it does not mention Qt Quick Layouts, a newer module which was designed as a companion for Qt Quick Controls, and offers more control than the simple anchor and positioner features in Qt Quick.
Chapter 5 is about WebKit, which is still OK today; but I'd suggest for the next version to write about WebEngine, because that's newer, while WebKit will not be getting as much development attention in the future.
Chapter 8 is about multimedia, which is great except for one detail: Phonon does not ship with Qt any longer; nowadays multimedia is implemented on a different foundation. But the coverage of the multimedia APIs in Qt Quick is nevertheless quite good. Chapter 9 about sensors in Qt Quick is an interesting, unexpected bonus in such an introductory book. Chapter 10 about localization is a very important topic, so I'm glad to see the author giving it the attention it deserves.
Chapter 11 introduces Creator's optimization features for both QML and C++. On the C++ side it could be more thorough: valgrind can do much more than find memory leaks. Since optimization is not my strongest suit, I was hoping to learn more about that. On OSX, Instruments is a pretty good optimization tool for Qt applications too; it's out of scope for this book since it doesn't integrate with Creator, but is worth mentioning.
About console apps in chapter 12: the need and consequences of enabling a console in the .pro file, especially on Windows, would be worth mentioning.
In summary, if you are a beginner, and you'd like to learn about Qt by reading a book, this one is not bad, despite the minor flaws and mistakes.
4 of 4 people found the following review helpful.
"Application Development with Qt Creator" is a good introduction to Qt and the latest Qt tooling
By AmazonFanboy
"Application Development with Qt Creator" is a good introduction to Qt and the latest Qt tooling. While it doesn't offer much "meat" for experienced Qt developers (though in my case I haven't done any work on Android, so the Qt/Android info in the book is of value), for those new to Qt, this book should prove to be a valuable resource.
The basics of downloading/installing Qt, and building code with Qt Creator, are covered. I think the book could have been more explicit about setting up a Qt environment on Linux. In general you can use "yum install" or whatever to download some version of Qt, but to set up the latest Qt, you will probably need to build it yourself on Linux.
Coverage of the "old-fashioned", "traditional", C++ API is good, as is that of the new-fangled Qt Quick. Would be nice if it could include some mention/info of the new Qt Quick Controls (buttons, checkboxes, etc. for QML).
In summary, a good book for "newbies", and potentially useful for experienced users who are "newbies" to some part of Qt, such as QML or Android.
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4 of 4 people found the following review helpful.
interesting and useful. Rather than being a book about Qt Creator
By Craig Scott
This book would suit people with no prior experience programming with Qt and who want to get started with either desktop or mobile development. The text is generally well written and apart from the section on utilising QWebKit (deprecated in the latest Qt release), the examples are generally relevant, interesting and useful. Rather than being a book about Qt Creator, it is perhaps more a book about Qt which happens to Qt Creator as a platform for demonstrating how to get things built, etc. Still useful, but not an in-depth Qt Creator handbook by any means. Overall still a worthwhile read for Qt newbies.
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